![]() ![]() This will make MotionBuilder's camera streamed as a Live Link subject to Unreal Engine, from which you can select it as a source to drive the editor camera. ![]() You can optionally enable Stream Viewport Camera. This will add your character as a Subject to stream over to Unreal Engine. You must ensure the selected root bone also matches the root (top-most) bone from the imported Skeleton in your project. This will open up the Live Link Connection window, which you can find under the Devices section of the Navigator.Ĭlick the Subject Selector (.) button, expand and select your character's Root Bone, then click Add. Restart MotionBuilder afterward.Īfter restarting MotionBuilder, you should now see the UE - LiveLink entry in the Devices category of the Asset Browser tab.Įnsure your MotionBuilder scene contains the characters you want to use, then drag the UE - LiveLink plugin into the viewport. Click Add and browse for the version folder that matches your MotionBuilder version. In MotionBuilder click Settings > Preferences in the main menu bar to open the Preferences window, and navigate to the SDK category. Now you will assign the plugin path to MotionBuilder. Within that folder, you can navigate to the Binaries folder and view the plugins available for each MotionBuilder version. By default, it is located under the following path:Ĭ:\Program Files\Epic Games\UE_4.27\Engine\Plugins\Marketplace\MobuLiveLink When the plugin is installed, it will be located in the Plugins folder of your Unreal Engine install directory. To do this, first navigate to the MotionBuilder Live Link Marketplace page and download the plugin. You will need to download and install the MotionBuilder Live Link plugin. You can optionally Characterize your character in MotionBuilder in order to use the Control Rig.įollow these steps to set up Unreal Live Link in MotionBuilder and begin broadcasting a Live Link signal. (understanding-the-basics/projects-templates/third-person-template), and Export the SK_Mannequin Skeletal Mesh to FBX in order to Import to MotionBuilder ![]()
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